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Research and Markets: Global Cloud Gaming Market 2015-2020 - Gaming Audience, Devices Technology Analysis

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DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/6rdlrc/global_cloud) has announced the addition of the "Global Cloud Gaming Market, By [Gaming Audience (Social, Serious, Core), Devices (Smartphones, Smart TVs, Consoles, Tablets, PCs), Technology (Data Streaming Technology, Server Technology, Gaming as a Service) Regions] - Trends & Forecast: 2015-2020" report to their offering. The Global Cloud Gaming market is expected to grow at a CAGR of 33.7% du

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