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Research and Markets: Virtual Reality for Consumer Markets 2015 Report: VR Hardware and Content Revenue to Reach $21.8 billion Worldwide by 2020

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DUBLIN--(BUSINESS WIRE)--Research and Markets (http://www.researchandmarkets.com/research/jfk2gd/virtual_reality) has announced the addition of the "Virtual Reality for Consumer Markets: Head-Mounted Displays, Mobile Virtual Reality, Accessory Devices, and Virtual Reality Content: Global Market Analysis and Forecasts" report to their offering. Gaming Will Drive the Majority of the Virtual Reality Market, but VR Content Will Also Include Video, Music, Social, Tourism, and Sports and Fitness The

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